A press shows a hold acts
Tap a button for the white word under it; hold it for the amber one. A +: hold it, then press or turn what follows.
- The drones
- GLINT · FREEZE · K1–K4
- Held · pressed · BASS
The panel
DRONE HOME · SELECT left
- TAP
- lights a note or chord; it stays.
- TAP AGAIN
- it fades over RELEASE.
- PRESS IN
- it swells and opens.
- SEL + KEY
- a single note over a chord.
- ENV HELD
- SWELL: every voice at once.
- PLAY HELD
- RELEASE ALL; again: RESTORE. Held, or starting: the beat restarts.
- KEY MODE
- GLOBAL, K4: LATCH or HOLD.
GLINT ARP · SELECT middle
- KEY
- an icy FM bell; it rings out.
- PRESS IN
- louder; a wiggle: VIBRATO.
- SEQ
- OFF, ARP, or SEQ (32 steps): GLINT I, K2.
- ARP HELD
- LATCH (on: SEQ on ARP): plays on.
- REC
- records LIVE into the sequence; again: off; held: metronome.
- SEQ, KEY
- transposed, from step 1 on the beat; on its SEQ pages, a glint.
BASS SEQ · SELECT right
- TAP
- holds one note, OCTAVE down.
- OTHER KEY
- it glides there (GLIDE).
- ITS KEY
- it lets go.
- PRESS IN
- louder; its filter opens.
- IT STAYS
- till PLAY is held.
- PULSE
- struck again on the grid.
- MODEL
- SINE, TRIANGLE, SQUARE, SAW, REESE, SUB, ORGAN, FM.
- SEQUENCE
- 16 steps; REC: as you play.
SCENES16 slots · 1–8 factory · NEW SHARD: start fresh SAVE
- SAVE
- SCENES: K1 or the slot, K2 MORPH, K3 LOAD.
- SAVE + REC
- STORE, in K1’s slot on SCENES, else in the current scene.
- NAME IT
- then, 16 characters: OCT− OCT+ the cursor, K4 letters, K3 digits; SEL stores it, FX cancels.
- SAVE + KEY
- loads: the 16 white keys are the 16 slots. On SCENES: PLAY.
- MORPH
- CUT (at power-on), or 1 S to 2:00: the sound glides into the scene.
- LOAD
- SND+NOTES: all let go, its notes play. SND ONLY: the sound alone, what plays goes on.
- EDIT HELD
- COMPARE: the scene as saved. SAVE lit: it has CHANGED.
USEFUL TIPS
- PAGE +
- Hold a page button + turn SELECT: cycle pages.
- LFO + K
- Hold LFO + turn a K knob to map an LFO target.
- HOME HELD
- The help: what every button does.
THE RIVER river.frasilsynth.com
Back up over USB, in Chrome or Edge: each slot a card, a shard. Download them all or a few, put them back whole or slot by slot; the FM-1 asks first: SEL yes, FX no.
- QUICK BACKUPto a file, no account
- YOUR RIVERyour shards, online
- NAVIGATEevery shard shared
THE PAGEStap again, or + SELECT: the next ×2 turn twice
| Button | Page | K1 | K2 | K3 | K4 |
|---|---|---|---|---|---|
| HOME | SOUND | CHOIR | PARTIALS | BREATH | WARMTH |
| MIXER | DRONE | BASS | GLINT | CLOUD | |
| EDIT | DRONE PARAMS | TIMBRE | SPACE | MOTION | BODY |
| CHOIR | CHOIR | DETUNE | FILTER | WARMTH | |
| CHOIR II | SHAPE | INTERVAL | RESONANCE | TYPE | |
| PARTIALS | PARTIALS | TILT | ODD | STRETCH | |
| PARTIALS II | EVOLVE | BEAT | FORMANT | PEAK | |
| BREATH | BREATH | RESONANCE | COLOR | SPREAD | |
| BREATH II | GRAIN | PITCH | TONE | AIR | |
| ENV | DRONE SHAPE | ATTACK | RELEASE | PRESSURE | VELOCITY |
| LFO | DRONE MOTION | MOTION | RATE | TIDE | PERIOD |
| LFO 1 · 2 · 3 | SHAPE | RATE | DEPTH | POLARITY | |
| … TARGETS | TARGET 1 | TARGET 2 | TARGET 3 | TARGET 4 | |
| SEL | HARMONY | ROOT | SCALE | CHORD | VOICING |
| ARP | GLINT I | PRESET | SEQ | LEVEL | BRIGHT |
| GLINT II | OCTAVE | RATIO | PING | VIBRATO | |
| GLINT ADSR | ATTACK | DECAY | SUSTAIN | RELEASE | |
| GLINT DELAY | TIME | FEEDBACK | MIX | SPACE | |
| GLINT ARP | MODE | RATE | RANGE | CHANCE | |
| GLINT SEQ | STEP | NOTE | ACCENT | RECORD | |
| GLINT SEQ II | SEQ LENGTH | RATE | GATE | CHANCE | |
| GLINT SEQ III | TRANSPOSE | CLEAR ×2 | NEW TAKE ×2 | UNDO TAKE ×2 | |
| SEQ | BASS | MODEL | DRIVE | FILTER | RESONANCE |
| BASS II | LEVEL | OCTAVE | GLIDE | PULSE | |
| BASS ADSR | ATTACK | DECAY | SUSTAIN | RELEASE | |
| BASS SEQ | STEP | NOTE | STEP LENGTH | RECORD | |
| BASS SEQ II | STEPS | SEQUENCE | CLEAR ×2 | TRANSPOSE | |
| FX | GENERATIVE FX | SWELL | SPARKLE | BLUR | SINK |
| CLOUD | SIZE | DECAY | TONE | FREEZE | |
| CLOUD II | DIFFUSION | MODULATION | PRE-DELAY | WIDTH | |
| CLOUD III | SHIMMER | INTERVAL | BRIGHT | — | |
| PUMP | RATE | DRONE | BASS | GLINT | |
| PUMP II | RELEASE | ATTACK | OFFSET | — | |
| GLO | GLOBAL | TEMPO | LOW CUT | TUNE | KEY MODE ×2 |
| MIDI | DRONE CH | GLINT CH | BASS CH | — | |
| MASTERING | THRESHOLD | RATIO | RELEASE | GAIN | |
| SAVE | SCENES | SLOT 1–16 | MORPH | LOAD | — |
After GLINT DELAY, as SEQ is set: GLINT ARP (ARP) or GLINT SEQ, II, III (SEQ).
MIDIUSB · TRS in GLO×2
- 1DRONES
- 2GLINT
- 3BASS
- each OFF, 1–16, OMNI
- 1
- MOTION
- 11
- SWELL
- 12
- BODY
- 13
- PRESET
- 14
- SPARKLE
- 15
- BLUR
- 16
- SINK
- 17
- DRONE
- 18
- GLINT
- 19
- BASS
- 64
- SUSTAIN
- 70
- CHOIR
- 71
- PARTIALS
- 72
- BREATH
- 73
- ATTACK
- 74
- TIMBRE
- 75
- RELEASE
- 76
- SIZE
- 77
- DECAY
- 78
- SHIMMER
- 79
- WARMTH
- 80
- FREEZE
- 91
- SPACE
- 120
- all off
- 123
- notes off
CCs on the drones’ channel; 17–19: MIXER. PROGRAM CHANGE 0–15: scenes 1–16. LEARN: turn a setting, hold GLO, move a CC.