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Guide 10 / 16

GENERATIVE FX & CLOUD

FX opens on four knobs that play the whole sound. Then everything flows into a large reverb with shimmer, and FREEZE holds what is in it, without end and without darkening.

FX

Again: CLOUD · Hold: Freeze

GENERATIVE FXLink to this section

FX opens on GENERATIVE FX: four knobs that play the whole sound rather than a part of it. SWELL is the hand’s; SPARKLE, BLUR and SINK belong to the sound, and a scene keeps them.

GENERATIVE FX, FX's first page: SWELL 0, SPARKLE 31, BLUR 24, SINK 0
GENERATIVE FXFX: SWELL, SPARKLE, BLUR, SINK.
KnobWhat it does
SWELL K1Every drone voice swelled, as far as it is turned, and held there. With ENV held or CC 11 too, the most of them wins
SPARKLE K2Glints play by themselves, now and then, on the notes the drones hold: GLINT’s OCTAVE up, one in three an octave more, soft and short. From a few a minute to about six a second. Nothing held, nothing
BLUR K3The drone dissolves into the cloud: wetter (SPACE toward 90 %), a longer decay, more diffusion and modulation, the glints further into the cloud
SINK K4Everything goes under: a low-pass on the whole mix, from 12 kHz down to about 120 Hz, with a small resonance (2.4 kHz at 25 %, 800 Hz at 50 %)

An LFO can move SPARKLE, BLUR and SINK too (see The LFOs).

The cloudLink to this section

WARMTH (a soft saturation) feeds CLOUD, the reverb: an 8-line modulated network with diffusion in its loop, a pre-delay, a pitch-shifted shimmer inside the loop, and FREEZE. Its tail runs from 0.4 to 60 seconds.

The drones flow into it; so does GLINT, by its own SPACE (GLINT DELAY, K4), and its delay’s echoes. BASS stays out of it, but for a little SPACE. The MIXER’s CLOUD fader is the reverb’s return.

Its pagesLink to this section

Press FX again after GENERATIVE FX for CLOUD, then CLOUD II, CLOUD III, PUMP and PUMP II (see Pump). FX is bright on its pages.

CLOUD, FX's second page: SIZE 75, DECAY 9.0 s, TONE 50, FREEZE OFF
CLOUDFX twice: SIZE, DECAY, TONE and FREEZE.
PageK1K2K3K4
CLOUDSIZEDECAY 0.4 s to 60 sTONE how long the highs lastFREEZE OFF, ON
CLOUD IIDIFFUSIONMODULATIONPRE-DELAY 0 to 200 msWIDTH the tail’s stereo width
CLOUD IIISHIMMERINTERVAL +12, +7, +5, +19, −12BRIGHT the shimmer’s brightness, 700 Hz to 8 kHz

FREEZELink to this section

Hold FX, on any page, for FREEZE, or turn CLOUD’s K4; the page stays. The cloud holds what is in it, without end and without darkening. Nothing more goes in: what you play next sounds dry over it. Off (FX held again): it thaws, and fades over DECAY. FX stays bright while it is on.

On the screen, FREEZE sets the crystals into a lattice and stills the water, and the header shows FREEZE while the cloud is held. On the logo screen, FREEZE stills it all.

Over MIDI, CC 80 freezes the cloud at 64 and up.

FREEZE on: the FREEZE tag in the header, the crystals set into a lattice, the water still, the bass's D2 on the right
FREEZEFX held: the crystals set into a lattice.

Room to breatheLink to this section

If the sound crackles or a voice drops out, FRASIL is lowering its load on its own: fewer voices, or SHIMMER at 0, give it room. GLOBAL’s header shows the load.