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Guide 04 / 16

Playing drones

A tap lights a drone and it stays. Press into it and it swells. Everything else is how long it takes, and where it goes.

PRESS IN

Hold the key, press harder

The gesturesLink to this section

GestureWhat happens
Tap a keyLights the note, or a chord (see Harmony). It rises over ATTACK and stays
Tap a lit keyIt fades over RELEASE
Hold a key and pressThe voice swells and opens (PRESSURE sets how much). Let go: it stays lit
Hold ENVSWELL: after 0.4 s, every drone voice swells together (1.5 s up, 1.5 s down once let go); ENV is lit while it lasts
SWELL (FX, K1)Held where you leave it: every voice swells as far as it is turned, and stays there. With ENV held or CC 11 too, the most of them wins. Scenes don’t keep it
Turn SELECTKEYS, what the keys play: DRONE, GLINT or BASS (the badge at the top right says which, in its colour). They stay until you come to a page from another section, which sets them too (see the buttons, below). Scenes don’t keep it. On SCENES it picks the slot, as K1 does, and leaves KEYS as they are
Hold a page button, turn SELECTThat button’s pages, one a detent, both ways, round (FX, SEL, ENV, LFO, EDIT, GLO, HOME, ARP, SEQ; not SAVE); from another section’s page, the first detent sets KEYS as a tap would (see the buttons, below)
Turn PRESETSThe drone’s preset: CUSTOM, then the 24 (see the drone’s presets)
Turn ALGORITHMBODY: at 100 % the drone as its settings make it; down, thinner (see the whole drone)
Hold SEL, tap a keyA single note, even when CHORD makes chords: a note over a chord
OCT− · OCT+Octave −3 to +2. Both together: back to −1, where the keys run F2 to G4
Hold PLAYAfter 0.6 s, RELEASE ALL: the drones, the bass, the glints, the arpeggio and the sequences; the beat begins there (below). From 0.2 s the header says RELEASE ALL, a line counting down under it: let go then, before 0.6 s, and nothing happens
Hold PLAY againWith nothing playing: RESTORE, what the last RELEASE ALL let go comes back (the latched drones, the bass, the arpeggio’s notes, the sequences running, from their first steps); the beat begins there
Tap PLAYThe transport: GLINT’s sequence and the bass’s stop together, or start together from their first steps, at once, the beat beginning there; the arpeggio waits, or goes on from the top. A stop leaves the beat going. With GLINT’s SEQ and the bass’s SEQUENCE OFF it only says HOLD PLAY · RELEASE ALL
RECInto GLINT’s sequencer, recording LIVE (see the sequencer); with the keys on BASS, into the bass’s. Again: RECORD off, the keys back to what they played before REC. It flashes on the beat while recording, with a metronome; hold it to turn the metronome off or on
Hold FX (or CLOUD’s K4)FREEZE: the cloud holds what is in it, without end and without darkening. Nothing more goes in: what you play next sounds dry over it. Off: it thaws, and fades over DECAY. The page stays; FX stays bright while it is on

With GLOBAL › KEY MODE on HOLD, notes sound only while their key is held.

The buttonsLink to this section

A press shows, a hold acts. Every button does its job when you let it go, but OCT− and OCT+, which act at once. Held 0.4 s (PLAY 0.6 s), it does its other thing instead. A button used with something else (SEL with a key, SAVE with a key or REC, LFO with an encoder, GLO with a CC, a page button with SELECT) does nothing more when you let it go.

PLAY restarts the beat: when PLAY starts the transport (a tap), and when it is held (RELEASE ALL, and again, RESTORE), the grid starts again from its top at that moment, as a MIDI Start does: a beat and a bar begin there. Everything on the grid starts with it: OCT’s blink, REC’s flash and the metronome, the LFOs on the grid (from the top of their turn), PUMP, the arpeggio (from the top of its pattern), GLINT’s sequence and the bass’s (from their first steps, at once) and PULSE’s divisions. While a MIDI clock comes in, the beat is the clock’s: PLAY leaves it where it is, and the sequences start on its next step (MIDI Start resets it). A tap that stops the transport changes nothing.

A page button and SELECT: hold a page button and turn SELECT: its pages, one a detent, in the order its taps go (the pages GLINT’s SEQ hides skipped), round; from another button’s page, its first (turned back, its last). The page shows at once; that first detent, come from another section, sets KEYS as a tap would, the next ones leave them. Let go: nothing more, no next page, no hold. If the hold acted before SELECT moved (held past 0.4 s), the first detent undoes it: FREEZE and the arpeggio’s LATCH back as they were (its notes too, and GLINT’s SEQ if LATCH on turned it to ARP), COMPARE and SWELL over. HOME is the exception: once its help is up, SELECT turns the help’s pages.

KEYS follow the section: when you come to a page from another section (another button’s pages), the keys go to its track, however you come (its button, a page button held and SELECT, HOME). ARP’s pages: GLINT. SEQ’s (BASS to BASS SEQ II): BASS. EDIT’s, ENV’s DRONE SHAPE and HOME’s (the play page, MIXER, the logo): DRONE. The other sections leave them as they are: FX’s, GLO’s, SEL’s HARMONY, LFO’s (DRONE MOTION, the three LFOs and their targets), SAVE’s SCENES. Within a section they never change (ARP again for GLINT II, SELECT with ARP held, HOME to MIXER and the logo): KEYS you set by hand with SELECT stay until you come from another section. SAVE back from SCENES is a return: you come back as you left. When they change, the keys' badge at the top right shows it, with no words over the page's name. While a recording has the keys (REC, or RECORD on STEP or LIVE), pages leave them alone: RECORD OFF gives them back. What plays goes on: a latched drone or bass stays latched, and a key held down while the keys change ends as it began.

ButtonTapped · held
FXGENERATIVE FX; again: CLOUD, CLOUD II, CLOUD III, PUMP, PUMP II. Hold: FREEZE on or off
SELHARMONY. Hold it and tap a key: a single note
ENVDRONE SHAPE. Hold: SWELL, while held
LFODRONE MOTION; again: the three LFOs and their targets. Hold it and turn K1–K4: that setting onto an LFO (see The LFOs)
EDITDRONE PARAMS; again: the layers’ pages. Hold: COMPARE, the scene as saved, while held (see Scenes)
GLOGLOBAL; again: MIDI, MASTERING. Hold it and move a CC on a controller: MIDI learn (see MIDI)
HOMEThe play page; again: MIXER, the logo. Hold: help, on the page with this page’s button
SAVESCENES; again: back to the page you came from. Hold it and press a white key: that scene; and REC: STORE (see Scenes)
ARPGLINT’s pages. Hold: the arpeggio’s LATCH (turned on, SEQ on ARP too)
SEQBASS’s pages
PLAYStart (the beat from there), stop the sequences (GLINT’s, the bass’s) or the arpeggio; on SCENES: load. Hold: RELEASE ALL; again: RESTORE (the beat from there)
RECRecord LIVE; again: RECORD off. Hold: the metronome on or off

The shape of a droneLink to this section

ENV opens DRONE SHAPE: ATTACK (5 ms to 30 s), RELEASE (50 ms to 60 s), PRESSURE (its effect) and VELOCITY; held, it swells every drone voice (SWELL). LFO opens DRONE MOTION: MOTION (the drift’s depth), RATE (20 s to 0.5 s), TIDE (a swell of the timbre) and PERIOD (5 min to 10 s). Press LFO again for LFO 1, LFO 2 and LFO 3, three LFOs you set on the sound yourself: see The LFOs.

The three encoders on the left do the same on every page: KEYS, the drone’s PRESET, its BODY. The drone’s TIMBRE, SPACE and MOTION are on the first page of EDIT, DRONE PARAMS, with BODY again. TEMPO is on GLOBAL, K1.

The play page: the scene, MIST, with an amber dot (the sound changed) and the keys' badge (DRONE, octave -1) in the header; three voices as currents of ice in the river; the drone's mix and WARMTH as four strata under the waterline; KEYS (DRONE), the drone's preset (CUSTOM) and BODY at the bottom
The play pageThree voices sounding, the drone's mix under the waterline.
The play page with a held key pressed in: its voice glows amber, its note names in lamp light
PressureA held key pressed in: its voice glows amber.