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Guide 12 / 16

Pages reference

Every page and every knob. Press a page’s button again for its next page.

EDIT ×7, LFO ×7, ARP ×5 (×7 with the sequencer on, ×4 with SEQ OFF), SEQ ×5, FX ×6, GLO ×3 (GLOBAL, MIDI, MASTERING); HOME: SOUND, MIXER, the logo. A button opens its page when you let it go, because holding it may do something else (see the buttons). The dots under the page’s name say where you are among them.

On every page, the three encoders on the left: KEYS (SELECT), what the keys play (a page you come to from another section sets them too: ARP’s on GLINT, SEQ’s on BASS, EDIT’s, ENV’s and HOME’s on DRONE; see the buttons); the drone’s PRESET (PRESETS); its BODY (ALGORITHM).

The dronesLink to this section

ButtonPageK1K2K3K4
HOMESOUNDCHOIRPARTIALSBREATHWARMTH soft saturation
HOMEMIXERDRONEBASSGLINTCLOUD each 0 to 127, 100 as it is
EDITDRONE PARAMSTIMBRE all three layers’ brightnessSPACE the reverb’s shareMOTION the drift’s depthBODY 100 %: as set; down: thinner
EDITCHOIRCHOIR levelDETUNE 0 to 40 centsFILTER follows the noteWARMTH
EDITCHOIR IISHAPE saw, square, narrow pulseINTERVAL the centre saw: UNISON, −12, +7, +12RESONANCE the filter’s peak, Q 0.5 to 20TYPE the filter: LOW, BAND, HIGH
EDITPARTIALSPARTIALS levelTILT bright to darkODD odd harmonicsSTRETCH toward a bell
EDITPARTIALS IIEVOLVE how deep and quick their levels wanderBEAT each one pulsing, 0.15 to 7 HzFORMANT its place, H1 to H8PEAK the formant’s strength, up to one overtone alone
EDITBREATHBREATH levelRESONANCE air to glassCOLOR harmonic, odd, bellSPREAD the voices’ width
EDITBREATH IIGRAIN a hiss to sparse grainsPITCH the resonators: −12, UNISON, +12, +19, +24TONE the noise darker or brighterAIR the noise itself, beside them
ENVDRONE SHAPEATTACK 5 ms to 30 sRELEASE 50 ms to 60 sPRESSURE its effectVELOCITY
LFODRONE MOTIONMOTION the drift’s depthRATE 20 s to 0.5 sTIDE a swell of the timbrePERIOD 5 min to 10 s
LFOLFO 1SHAPE SINE, TRIANGLE, SAW, RAMP, SQUARE, RANDOM, DRIFTRATE a 200 s turn to 10 Hz, then 16 BARS to 1/16DEPTH 0 is offPOLARITY BIPOLAR, UP, DOWN
LFOLFO 1 TARGETSTARGET 1TARGET 2TARGET 3TARGET 4 each OFF or one of 40 settings
LFOLFO 2SHAPERATEDEPTHPOLARITY as LFO 1’s
LFOLFO 2 TARGETSTARGET 1TARGET 2TARGET 3TARGET 4
LFOLFO 3SHAPERATEDEPTHPOLARITY as LFO 1’s
LFOLFO 3 TARGETSTARGET 1TARGET 2TARGET 3TARGET 4
SELHARMONYROOTSCALECHORDVOICING

The cloud, the output, the scenesLink to this section

ButtonPageK1K2K3K4
FXGENERATIVE FXSWELL every drone voice swelledSPARKLE glints by themselvesBLUR the drone into the cloudSINK a low-pass on the whole mix
FXCLOUDSIZEDECAY 0.4 s to 60 sTONE how long the highs lastFREEZE OFF, ON
FXCLOUD IIDIFFUSIONMODULATIONPRE-DELAY 0 to 200 msWIDTH the tail’s stereo width
FXCLOUD IIISHIMMERINTERVAL +12, +7, +5, +19, −12BRIGHT the shimmer’s brightness, 700 Hz to 8 kHz
FXPUMPRATE OFF, 4 BARS, 2 BARS, 1 BAR, 1/2, 1/4, 1/8DRONE its depthBASSGLINT
FXPUMP IIRELEASE 10 to 100 % of the periodATTACK 1 to 300 msOFFSET 0 to 100 % of the period
GLOGLOBALTEMPO 30 to 240 BPMLOW CUT 20 to 500 HzTUNE ±50 centsKEY MODE LATCH, HOLD: two detents the same way, within 2 s
GLOMIDIDRONE CHGLINT CHBASS CH each OFF, 1 to 16, OMNI
GLOMASTERINGTHRESHOLD −40 to 0 dBRATIO OFF, 1.5:1 to 20:1RELEASE 30 ms to 1.5 sGAIN 0 to +18 dB
SAVESCENESthe slot, 1 to 16, or NEW SHARD aboveMORPH CUT, 1 S to 2:00LOAD SND+NOTES, SND ONLY

GLINT and BASSLink to this section

ButtonPageK1K2K3K4
ARPGLINT IPRESETSEQ OFF, ARP, SEQLEVELBRIGHT FM index
ARPGLINT IIOCTAVE +0 to +3, liveRATIO ×0.5 to ×13.6PING strike or ringVIBRATO OFF, the wiggle’s depth
ARPGLINT ADSRATTACK 2 ms to 1.5 sDECAY 80 ms to 6 sSUSTAIN 0 to 100 %, the level heldRELEASE 20 ms to 6 s
ARPGLINT DELAYTIME 1/32 to 1/2, triplet and dotted; then the same, ping-pong (PP)FEEDBACKMIXSPACE GLINT’s reverb send
ARPGLINT ARP SEQ ARPMODE UP, DOWN, UPDOWN, RANDOM, DRIFTRATE 1/1 to 1/32, tripletsRANGE 1 to 3 octavesCHANCE
ARPGLINT SEQ SEQ SEQSTEP 1 to 32NOTE REST, a note, TIEACCENT OFF, ONRECORD OFF, STEP, LIVE
ARPGLINT SEQ IISEQ LENGTH 1 to 32 steps, 16 by defaultRATE GLINT ARP’sGATE each note’s length, 5 to 100 % of its stepCHANCE GLINT ARP’s
ARPGLINT SEQ IIITRANSPOSE −14 to +14 steps of the scaleCLEAR turn twiceNEW TAKE turn twiceUNDO TAKE turn twice
SEQBASSMODEL SINE, TRIANGLE, SQUARE, SAW, REESE, SUB, ORGAN, FMDRIVE clean to soft-clippedFILTER 40 Hz to 5 kHzRESONANCE Q 0.5 to 6
SEQBASS IILEVELOCTAVE −2, −1, 0 under the keysGLIDE OFF to 2 sPULSE OFF, 1/8 BEAT to 4 BEATS
SEQBASS ADSRATTACK 5 ms to 5 sDECAY 10 ms to 10 sSUSTAIN 0 to 100 %RELEASE 30 ms to 15 s
SEQBASS SEQSTEP 1 to 16NOTE CUT, a note, HOLDSTEP LENGTH 1/16 to 4 BARSRECORD OFF, STEP, LIVE
SEQBASS SEQ IISTEPS 1 to 16SEQUENCE OFF, ONCLEAR turn twiceTRANSPOSE −14 to +14 steps of the scale

More on them: GLINT, BASS, the layers’ second pages, the LFOs, Generative FX, Pump and Mastering.