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Guide 15 / 16

Lights

The keys and the buttons glow faintly in the dark, and brighter for what is happening.

LightMeans
Keys, brightThe roots of the latched drones, and the keys held
Keys, faintThe scale’s notes
Keys, GLINT with the arpeggio onFaint: the arpeggio’s notes. Bright: the one sounding, for as long as it sounds
Keys, GLINT with the sequencer onBright: the note playing. Faint: the scale’s notes
Keys, BASSBright: the bass’s note. Faint: the scale’s notes
Keys, SAVE heldThe white keys, the scenes: bright, the current one; faint, the slots that hold a scene
The function buttons, faintAlways, REC too: their names stay readable in the dark
The page’s button, brightThe page on screen
SAVE, brightThe sound differs from the scene’s (SCENES says CHANGED)
LFOFaint as the others while an LFO runs; fainter, as PLAY, while none does
ARP, a flashEach step GLINT’s arpeggio or sequence plays, while GLINT’s pages are not on screen
PLAYFaint; bright while voices or the bass are sounding
REC, flashingGLINT’s sequencer is recording (RECORD on STEP or LIVE): on the beat, twice as quick as OCT
OCT− and OCT+Faint, a little brighter on the beat: MIDI clock when one comes in, else TEMPO (GLOBAL, K1)
FX, brightOne of FX’s pages is on screen, or FREEZE is on
ENV, brightDRONE SHAPE, and during SWELL (ENV held), until it has come back down
SEQ, brightBASS’s pages