Guide 11 / 16
Mixer · Pump · Mastering
A fader and a live meter for each track, a duck on the beat as a sidechain would make it, and a light compressor on the output.
Pump: FX · Mastering: GLO
The mixerLink to this section
Press HOME on the play page: a fader for each track, DRONE, BASS, GLINT, and CLOUD, the reverb’s return, each in its colour, with the track’s meter beside it, live. K1–K4 move them. 100 is the level as it is (a mark on the track), up to 127.
The faders are the tracks’ levels in the mix, after their own sound: DRONE and GLINT take what they send into the cloud down with them. HOME again opens the logo screen.

PumpLink to this section
PUMP (FX, fifth page) ducks the tracks on the beat, as a sidechain from a kick would, without a kick: at RATE, on the arpeggiator’s grid (MIDI clock, else TEMPO), each track dips and comes back up. DRONE, BASS and GLINT set how deep each one goes; the cloud pumps with the drones. The river breathes with it.
PUMP II shapes it: RELEASE, how much of the period it takes to come back (short: a tight pump; all of it: a slow breath); ATTACK, how fast it goes down (1 ms: a kick’s; 300 ms: a soft wave); OFFSET, where in the period it goes down (50 %: on the off-beat).
MasteringLink to this section
MASTERING (GLO, third page) is a compressor on the whole output, before the soft limit: THRESHOLD, RATIO (OFF by default), RELEASE (its attack is 10 ms) and GAIN, the make-up. The page shows the gain reduction, live.
The pagesLink to this section
| Page | K1 | K2 | K3 | K4 |
|---|---|---|---|---|
| MIXER HOME, twice | DRONE | BASS | GLINT | CLOUD each 0 to 127, 100 as it is |
| PUMP FX, 5th | RATE OFF, 4 BARS, 2 BARS, 1 BAR, 1/2, 1/4, 1/8 | DRONE its depth | BASS | GLINT |
| PUMP II FX, 6th | RELEASE 10 to 100 % of the period | ATTACK 1 to 300 ms | OFFSET 0 to 100 % of the period | |
| MASTERING GLO, 3rd | THRESHOLD −40 to 0 dB | RATIO OFF, 1.5:1 to 20:1 | RELEASE 30 ms to 1.5 s | GAIN 0 to +18 dB |