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Guide 06 / 16

The layers’ second pages

Each layer has two pages on EDIT: the first its level and main character, the second its source and what shapes it after.

EDIT

×7

The seven pagesLink to this section

Press EDIT again for its next page. The first is the whole drone’s, then each layer’s two.

PageK1K2K3K4
DRONE PARAMSTIMBRE all three layers’ brightnessSPACE the reverb’s shareMOTION the drift’s depthBODY 100 %: as set; down: thinner
CHOIRCHOIR levelDETUNE 0 to 40 centsFILTER follows the noteWARMTH
CHOIR IISHAPE saw, square, narrow pulseINTERVAL the centre saw: UNISON, −12, +7, +12RESONANCE the filter’s peak, Q 0.5 to 20TYPE the filter: LOW, BAND, HIGH
PARTIALSPARTIALS levelTILT bright to darkODD odd harmonicsSTRETCH toward a bell
PARTIALS IIEVOLVE how deep and quick their levels wanderBEAT each one pulsing, 0.15 to 7 HzFORMANT its place, H1 to H8PEAK the formant’s strength, up to one overtone alone
BREATHBREATH levelRESONANCE air to glassCOLOR harmonic, odd, bellSPREAD the voices’ width
BREATH IIGRAIN a hiss to sparse grainsPITCH the resonators: −12, UNISON, +12, +19, +24TONE the noise darker or brighterAIR the noise itself, beside them

DRONE PARAMSLink to this section

TIMBRE makes all three layers brighter or darker, SPACE sends more or less of the drone to the reverb, MOTION sets how far it drifts. BODY, at 100 % (the default), leaves the drone as its settings make it. Turned down, it thins it out without changing them: the choir closer and quieter, fewer partials, little breath, narrower, less warmth, its low body high-passed. ALGORITHM turns it too, on every page. A preset sets this page but BODY (see the drone’s presets).

CHOIR IILink to this section

SHAPE takes each saw toward a square at the middle: hollow, woody, the even harmonics gone. Past it come narrower pulses: bright, nasal. The pulse’s width sways on its own, as an old synthesizer’s does, more so toward the narrow end, and the voice is as loud all the way. INTERVAL moves the centre saw an octave down, a fifth up or an octave up, under or over its two detuned neighbours.

RESONANCE gives the filter a peak, from none (Q 0.5) to a whistle (Q 20); at the middle it is already clearly resonant. TYPE chooses the filter: LOW, a low-pass; BAND, a band-pass, nasal, vocal; HIGH, a high-pass, thin, airy. Each is levelled so the voice stays about as loud.

PARTIALS IILink to this section

EVOLVE sets how the partials’ levels wander. At 0 they wander only as MOTION has them; turned up, much deeper and up to four times quicker: partials come and go, and the spectrum changes colour on its own. BEAT makes each partial pulse at its own pace, from slow (about 0.15 Hz) to quick (about 7 Hz), deeper and quicker as it rises: a shimmering, beating texture, its loudness kept.

FORMANT and PEAK lift the partials around one harmonic, as a vowel does. FORMANT says where, H1 to H8 (H4 by default). PEAK lifts the partials near it, narrower as it rises; at the top only that harmonic sounds, the rest down to −30 dB: the drone sings one overtone, as in overtone singing. Sweep FORMANT with PEAK up, by hand or with one of the LFOs.

BREATH IILink to this section

GRAIN turns the hiss into grains, sparser as you turn it up: the resonators then ring like ice ticking, or rain on glass, more so with RESONANCE high. PITCH moves the resonators an octave down or up, a twelfth or two octaves up: an airy halo over the drone. TONE makes the noise darker (turned left) or brighter (right) before it reaches them. AIR adds the noise itself, beside the resonators: breath, or with GRAIN, crackle.

The processorLink to this section

They all start where the sound was before them. SHAPE, RESONANCE, TYPE, BEAT and AIR take more of the processor; with many voices and several of them up, FRASIL thins out the partials, then the voices, to keep the sound going.